#include "gui/objects/locations/GUIUnknownLocation.h"

namespace gui {

GUIUnknownLocation::GUIUnknownLocation(MapLocation* mapLocation) :
	GUIMapLocation(mapLocation) {
	this->setTexture("res/img/unknown.bmp", 0, 0, 0, true);
}

GUIUnknownLocation::~GUIUnknownLocation() {

}

}
